![]() ![]() Lots of open maps with many rout objectives gets kind of stale after awhile and the generic enemies aren't hugely threatening other then sheer numbers. I knew it was going to be easier than Conquest, but unless you've never played Fire Emblem before then even on the highest difficulty setting Birthright does not pose much of a challenge. I’d look to make a build out of those, primarily, with a single offensive proc, Draconic Hex, or Dragon Ward covering your remaining slots.Finished Birthright Lunatic today. Miracle, Good Fortune, and Profiteer in particular can top 50% activation rate, the first two possibly preventing a ragequit in certain situations and the latter setting her up to take less damage on future turns. That should give you ideas for what to pick for Corrin’s secondary if you want to maximize Midori’s effectiveness. That’s Dragon Ward, Salvage Blow, Future Sight, Miracle, Profiteer (synergy with Spendthrift), Good Fortune, and Witch’s Brew. In general, Midori’s strengths are all skills that have a Lck-based trigger. I just (personally) don’t think that’s playing to Midori’s strengths. Grinding up the long way, you can build nearly identically to your Corrin and do virtually the same thing with a few minor differences, or you could put Kaze through the Samurai tree and get Astra and/or Life and Death – you can pass one but not both because unfortunately Midori won’t get Samurai unless Corrin passes it. I know you were probably looking for a single build with a lot of powerful skills, and you can do that. ![]() It wouldn’t be enough to tank a swarm of enemies, but it could happen just often enough to keep from having to heal everybody every turn, which reduces the strain (and therefore the risk) on your healers. In fact a Replicated Midori with Dragon Ward could effectively stand in the center of two pods of units and just keep them safe. The reason I say Dragon Ward is because Midori’s personal skill actually allows her to proc it a little more regularly – as a Merchant we’re looking at about a 35% chance at Lck cap, 45% if you use Hoshidan Unity as well (note: to get both, you’ll have to pass through Hoshido Noble, no getting around it). From there you can pass into Corrin’s classes if you want, but you want your weapon ranks to carry over if possible, and there’s not any overlap between Midori’s base set and the Noble classes, so I’d stick to secondaries, whatever you picked, and pass Draconic Hex if you have it, Dragon Fang or Dragon Ward if you don’t. Midori gets Iron Will (or Poison Strike, if you don’t like or don’t have Dread Fighter) and you have another mage-killer right off the bat.Īpothecary is a meh class skill-wise so I’d move right along into Merchant or Mechanist, the former having two really good skills when stacked and the other having a single skill that just breaks the game right open on the right units. Since that takes one of your scarce Dread Scrolls, you don’t want Midori to also need to pass through that class (especially when the other one is going to Mozu, so people tell me, although I haven’t really used Mozu yet). I like Kaze to go into Dread Fighter, then Master Ninja – takes advantage of the awesome mage-slaying capabilities of Dread Fighters, gets better skills, retains shuriken access. His two bases do effectively the same thing, just one with swords and one with shurikens. Now, I don’t really like Kaze’s class set very much. ![]() Kaze’s available on all three routes, so Midori could potentially have any of these as Corrin’s daughter. Draconic Hex and Nohrian Trust are great, the Hoshido Noble classes are…slightly less great, but still all right. Sorry for taking so long getting back to you, I wanted to ensure I got inheritance right first.įor one, the exclusive lord classes have great skills.
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